Halo Infinite multiplayer first launched back in November 2021, with the campaign following in December. Since then, the game has received a number of new modes, maps, and quality-of-life features ...
Please verify your email address. This isn't the first time we've heard whispers of a battle royale gamemode planned for Halo Infinite. Much of it came in the form of leaked info, but this one is ...
Please verify your email address. With Halo Studios moving development to Epic Games' Unreal Engine 5, the Halo franchise may now have a hopeful future ahead of itself. At the Championship ...
A Halo Infinite third-person mode is officially coming to the game next month, 343 Industries has revealed. "Experience a new way to play!" reads a tweet from the official Halo Twitter account.
Anyway, the Helljumpers release date is planned for October 25, 2024, and you can check out an early “linear” mission in a new gameplay trailer featuring familiar Halo weapons and even a ship.
A former member of renowned Texas-based support studio Certain Affinity has confirmed frequent reports the team was working on a battle royale mode for Halo Infinite, calling the cancelled project ...
Halo Infinite’s troubled development also has a knock-on effect on another project, a Halo Battle Royale game. Known as Project Tanaka, the unreleased multiplayer mode aimed to bring the battle ...
Please verify your email address. 343 Industries may feature Banished-aligned Spartans in the eventual Halo 7 as new antagonists for Master Chief and the UNSC military. The Fuel Rod Cannon first ...
“We had a disproportionate focus on trying to create the conditions to be successful in servicing Halo Infinite,” Hintze said in the Halo Studios announcement. “[But switching to Unreal ...
Just yesterday, in this story about how Halo Infinite is getting a third person mode, I noted how the future of the series is a bit uncertain given its lack of appearance at Not-E3, and then ...
Valve has now officially released SteamOS 3.6 for Steam Deck to the stable channel, bringing with it lots of big improvements ...
"On Halo Infinite, we were developing a tech stack that was supposed to set us up for the future, and games at the same time," Hintze continued. Obviously, Halo Infinite's slow post-launch support ...