Halloween event on October 8th. The new event will feature three additional maps and a unique “Survive the Undead” game mode.
Halo Infinite has been a fan-favorite title since it launched on December 8, 2021. The game features a total of 15 missions that players can enjoy in a massive open world. The developers have made ...
Please verify your email address. This isn't the first time we've heard whispers of a battle royale gamemode planned for Halo Infinite. Much of it came in the form of leaked info, but this one is ...
Another benefit of shifting to Unreal Engine 5 is that Epic's toolsuite is known to game developers across the industry.
Please verify your email address. 343 Industries may feature Banished-aligned Spartans in the eventual Halo 7 as new antagonists for Master Chief and the UNSC military. The Fuel Rod Cannon first ...
Halo Infinite multiplayer first launched back in November 2021, with the campaign following in December. Since then, the game has received a number of new modes, maps, and quality-of-life features ...
A Halo Infinite third-person mode is officially coming to the game next month, 343 Industries has revealed. "Experience a new way to play!" reads a tweet from the official Halo Twitter account.
A former member of renowned Texas-based support studio Certain Affinity has confirmed frequent reports the team was working on a battle royale mode for Halo Infinite, calling the cancelled project ...
Anyway, the Helljumpers release date is planned for October 25, 2024, and you can check out an early “linear” mission in a new gameplay trailer featuring familiar Halo weapons and even a ship.
recent leaks suggest that three new weapons may be added to Halo Infinite's multiplayer soon. The third-person perspective won't be available across all of Halo Infinite's modes — at least not ...
Microsoft revealed that “multiple” Halo games are currently being developed on Unreal Engine 5 with 343 Industries having been renamed Halo Studios and shelving its own Slipspace Engine in ...
"On Halo Infinite, we were developing a tech stack that was supposed to set us up for the future, and games at the same time," Hintze continued. Obviously, Halo Infinite's slow post-launch support ...