A Bethesda Game Studios veteran reckons the company's "Big Three" tentpole games now includes Starfield, which is "simply ...
Starfield is "in a lot of ways, the best game we've ever made", even if it "might not be everyone's cup of tea", according to ...
At time of writing, Starfield's Steam review score is at an unenviable, beige "Mixed" rating, with only 59% of its total ...
Starfield design director Emil Pagliarulo knows the sci-fi RPG isn't "everyone's cup of tea", but he still reckons it's one ...
Bethesda is considering its DLC seriously, and it is all due to the terribly received Fallout 3 ending. Here's what a dev had ...
Shattered Space focuses on the ooky-spooky House Va'Ruun and its capital city of Dazra. Pagliarulo says that designing both ...
Interview | "We knew very early on that we needed to add an explorable landmass with lots of hand-crafted content" ...
他进一步补充说:“我认为《星空》正逐渐超越一款普通游戏的范畴,成为一个科幻和太空题材的内容平台。我原本就期待Mod社区会有所作为,但他们的创作速度和规模真的超出了我的预期。这一切都令人感到鼓舞,也达到了我对这款游戏的所有期望。” 随着《上古卷轴6》开发的持续推进以及《星空》内容的不断丰富,Bethesda显然正在为未来的多个项目布局,满足玩家们对科幻与奇幻世界的不同需求。
Bethesda工作室的设计总监Emil Pagliarulo近日在接受采访时,透露了工作室在制作太空角色扮演游戏《星空》过程中所学到的经验,并展望了未来的项目发展。他表示,《上古卷轴6》引起了玩家们极高的期望,他们正在开发的内容以及之后即将推出的内容都非常令人期待。他还提到,Mod社区的速度和质量令人惊叹,他认为《星空》已经超越了一款普通游戏的范畴,成为一个科幻和太空题材的内容平台。
Bethesda工作室的设计总监Emil Pagliarulo近日在《星空》首个剧情扩展“破碎维度”的宣传采访中,分享了该工作室在制作这款太空角色扮演游戏时的宝贵经验,并畅谈了未来的项目规划。