Halo 4 was 343's first foray into the immensely popular franchise, and eight whole years after this journey of Master Chief and Cortana released on the Xbox 360, us PC players can at last delve ...
一位曾在著名工作室Certain Affinity工作的前成员证实,团队曾为《光环:无限》开发一个吃鸡模式,并称这一取消的项目原本可能成为颠覆游戏的关键。 Certain Affinity自2006年成立以来,一直参与多个大型游戏系列的开发工作,包括《光环》系列、《使命召唤》和《毁灭战士2016》等。然而,最引人注目的项目之一是多次传闻但从未正式确认的《光环》吃鸡模式。
depending on whether you appreciated 343 Industries' first take on the franchise in Halo 4, the muddled Halo: Guardians, or the (far better) open-world Halo: Infinite. Either way, 343 Industries ...