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TechRaptor
3 天
Emil Pagliarulo Says Starfield Is "the Best Game We've Ever Made"
Starfield designer and writer Emil Pagliarulo has called the game "the best game we've ever made", and he's excited about its ...
6 小时
Bethesda蓝图再启航,《星空》承载无限可能
Bethesda工作室的设计总监Emil ...
BANG Showbiz on MSN
2 天
‘Starfield’s design lead Emil Pagliarulo thinks the title is “the best game [Bethesda ...
After the action-RPG received its first story expansion with the 'Shattered Space' DLC, 'Starfield's design lead Emil ...
23 小时
on MSN
"Bethesda Game Studio's Big 3" RPGs are now Fallout, Elder Scrolls, and Starfield, studio ...
A Bethesda Game Studios veteran reckons the company's "Big Three" tentpole games now includes Starfield, which is "simply ...
2 天
on MSN
Bethesda honcho says Starfield is 'the best game we've ever made' in massive bout of amnesia
At time of writing, Starfield's Steam review score is at an unenviable, beige "Mixed" rating, with only 59% of its total ...
3 小时
“Bethesda重启蓝图,新作《星空》开启无限探索之旅!
【ITBEAR】Bethesda工作室设计总监Emil Pagliarulo近日分享了在制作太空角色扮演游戏《星空》过程中积累的宝贵经验。他坦言,这款游戏的诞生不仅满足了玩家对科幻题材的渴望,更在Mod社区的支持下,逐渐演变成了一个内容丰富的科幻平台 ...
vg247
3 天
Starfield is "in a lot of ways, the best game we've ever made", even if it "might not be ...
Starfield is "in a lot of ways, the best game we've ever made", even if it "might not be everyone's cup of tea", according to ...
11 小时
B社称《上古卷轴6》备受玩家期待 《星空》未来展望良好
他进一步补充说:“我认为《星空》正逐渐超越一款普通游戏的范畴,成为一个科幻和太空题材的内容平台。我原本就期待Mod社区会有所作为,但他们的创作速度和规模真的超出了我的预期。这一切都令人感到鼓舞,也达到了我对这款游戏的所有期望。” 随着《上古卷轴6》开发的持续推进以及《星空》内容的不断丰富,Bethesda显然正在为未来的多个项目布局,满足玩家们对科幻与奇幻世界的不同需求。
4 小时
Bethesda重启蓝图,《星空》开启探索宇宙无限可能的新篇章!
《黑神话:悟空》在第四十二届金摇杆奖中仅被提名为“最佳视觉设计”,这一结果引发了外界的关注。它却未能获得这样的机会,这表明西方媒体害怕一款亚洲游戏在游戏界留下深刻印记,并担心它会比其他游戏获得更多关注。本文… ...
游侠网 on MSN
11 小时
B社分享《星空》经验 展望《上古卷轴6》及未来项目
Bethesda工作室的设计总监Emil Pagliarulo近日在《星空》首个剧情扩展“破碎维度”的宣传采访中,分享了该工作室在制作这款太空角色扮演游戏时的宝贵经验,并畅谈了未来的项目规划。
bangpremier
2 天
‘Starfield’s design lead Emil Pagliarulo thinks the title is “the best game [Bethesda ...
While the developer accepted the sci-fi RPG isn’t “everyone’s cup of tea”, Pagliarulo argued the title was one of the studio’s best and most ambitious projects to date because the team “pushed ...
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