To render a pixel, we first cast a cone for each pixel, and then divide the cone into multiple conical frustums, which are further characterized by anisotropic 3D Gaussians parameterized by their mean ...
Added SampleHeightMostDetailed function to Cesium3DTileset, which asynchronously queries the height of a tileset at a list of positions. It is callable from both C++ and Blueprints. This release ...