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这款游戏让EA赚了大钱,却亲手埋葬了它的续作
《地下城守护者》的原型设计进展顺利,然而1995年初,两起事件迫使莫利纽克斯暂时离开了这个项目。随着EA收购牛蛙,他被任命为副总裁兼欧洲区负责人。公司告诉他下个季度没游戏发售了,问能否在6周内完成《地下城守护者》。“我说这根本不可能,它甚至还没有进入 ...
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